There are no god-wizards either, and against bosses or major henchmen you'll have to settle for them making their save more often than not (though note that's often significant!). And IMO that's okay, since it's a tactical fantasy game, not a fantasy wish-fulfillment. And you can't be both so expect to struggle. Your max offensive guy won't always hit and your max defensive guy will still get hit. Unlike DnD 4.0 or 5.0, it'd be impossible for a solo PC to complete a published PF2 module, maybe even a single combat w/o lots of luck! When the Bestiary says a monster is 3rd level, yes, it can 50/50 a maxed out 3rd level PC. How well it dealt with flying or ranged enemies, I did not notice, but a Rogue was prominent so it likely had Hazards and social skills covered. It took lots of coordination, both in their build choices and table play. It featured lots of Reactions that fed off of each other to demolish melee opponents caught in the blender. That said, there have been "optimized party" suggestions/opinions as to which classes to mix, and at least one who shared a personal optimized party at high level that his table played. The winner of a fight is not predetermined, and an AI that simply smashed the PCs up against the monsters would lose despite PCs having the advantage in nearly all fights. Unlike most RPGs, especially 3.X/PF1, build matters less for optimization than party synergy and battlefield tactics, which rely on an amount of fluidity and breadth that one PC cannot manage alone.
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